![]() ![]() Archers want to be in the rear, heavy infantry want to be in front. Each unit has a desired "location" it wants to be in the battlefield. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. ![]() We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. The main focus in CoE3 is that each race plays differently. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors. Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. ![]()
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